3D Class Week 06 UV and Digital Sculpting for a Prop

For this week we were building a high resolution version of our model, adding details in Zbrush and UV mapping.

My high resolution model in Maya:


After exporting it out, my sculpted details in Zbrush:


And my decimation process before I exported the model out as an OBJ:


Finally, my UV Layout for the model, which I found to be the toughest part:


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