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Showing posts from August, 2017

2D Class Week 01 Basics of Drawing Shapes

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For this assignment I posed the mannequins in Zbrush to be swing dancing. The pose: It bothered me somewhat just how stiff the mannequins were, so when I painted them I had to curve them up a bit: But even that wasn't enough. So I had to sketch out the pose for fun: The mannequins are a nice tool!

2D Class Week 01 Art Of Syd Mead

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This weeks artist was Syd Mead, an illustrator and concept artist that worked on movies such as Blade Runner . As a big fan of Blade Runner , I adore his illustrations of Deckard's apartment, one of my favorite settings in the movie. I tried to primarily pick images I wasn't as familiar with but still inspired by. My Pinterest: https://www.pinterest.com/robotnoire/syd-mead/ As well as a reference file:

3D Week 001 Assignment (UE4 Simple Box Level)

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For this assignment I had a very specific image in my head that I wanted to create in Unreal. I called the idea Tron cubes since they were visually based on the Tron Legacy movie. I set out to create floating land masses out of them. To begin with I established scale using the Mannequin from UE and importing it into Maya: My cube with beveled edges in Maya: I followed a tutorial on how to make the cube light up like in Tron, but I already knew I would have an issue with Maya's default UV Map. I changed the UV map to mimic the Unreal Cube UV Map as closely as possible. Left to Right: Default Unreal UV, Default Maya UV, Final Maya UV. My material instance set up: And finally my finished product!

3D First Post!

3D First Post!